FermataPresentationGallery

Take the score with you

Make someone
worth meeting.

Character workflows, tutorials,
and prompts you can give your own agent.

Meet the characters

Our lead performers, in presentation order.

Build the body

Work from a locked reference. Separate the anatomy that moves, then assemble, rig, and test the same performer.

An expressive human performer

Approved sculpt → topology-preserving Wrap → MetaHuman assembly → expression test. Check likeness and the full facial range before calling the character ready.

Custom MetaHumans and low-poly game-ready assets

Build a custom MetaHuman, dress it, export it as a low-poly game-ready GLB, and upload it. Just like Nina’s character.

Give them an inner life

Write a person with wants, a fear, a secret with stakes, a history, and a particular way of speaking. Put them somewhere that tests those traits.

Enter the show

The score gives the show an occasion. The characters bring the choices.

Direct the next step.

Lock the look

Use this approved character reference as the authority. Preserve face, proportions, materials, wardrobe, and render style. Show a front and three-quarter view before continuing.

Deconstruct for animation

Separate only the parts that need to articulate. Show attachment points and full-subject assembly. Preserve continuity with the approved reference.

Build a performer

Give this same rig a listening idle, a talking performance, and distinct emotional reactions. Test eyes, lids, mouth or beak, and whole-body motion. Show actual playback.

Write someone specific

Give them a want, a need, a fear, a secret with consequences, a history, a relationship, and one unusually specific habit. Test their voice in a scene with another character.