Lock the look
Use this approved character reference as the authority. Preserve face, proportions, materials, wardrobe, and render style. Show a front and three-quarter view before continuing.
Take the score with you
Character workflows, tutorials,
and prompts you can give your own agent.
Our lead performers, in presentation order.
Work from a locked reference. Separate the anatomy that moves, then assemble, rig, and test the same performer.
Approved sculpt → topology-preserving Wrap → MetaHuman assembly → expression test. Check likeness and the full facial range before calling the character ready.
Build a custom MetaHuman, dress it, export it as a low-poly game-ready GLB, and upload it. Just like Nina’s character.
Write a person with wants, a fear, a secret with stakes, a history, and a particular way of speaking. Put them somewhere that tests those traits.
The score gives the show an occasion. The characters bring the choices.
Use this approved character reference as the authority. Preserve face, proportions, materials, wardrobe, and render style. Show a front and three-quarter view before continuing.
Separate only the parts that need to articulate. Show attachment points and full-subject assembly. Preserve continuity with the approved reference.
Give this same rig a listening idle, a talking performance, and distinct emotional reactions. Test eyes, lids, mouth or beak, and whole-body motion. Show actual playback.
Give them a want, a need, a fear, a secret with consequences, a history, a relationship, and one unusually specific habit. Test their voice in a scene with another character.